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About

Create anything in 3D from the real world

We passionately travel the world’s cities and countrysides to capture the heritage treasures in 3D. Each original scan is intended to be a faithful digital imprint. Immortalizing exceptional places and object sometimes thousands of years old, in order to preserve them and make them accessible to all.

Optimized with cleaner UV mesh, the 3D models are lighter and allow for an easy integration into your 3D scenes. Thanks to the reduced file size due to optimization, they offer an ideal balance between quality and performance.


Optimized meshes


Optimized 3D mesh from real world scan. The objects scanning and optimization process keep the quality and irregularity to keep life in the model
The Mesh are downloadable in different format like FBX OBJ or GBL with for each asset the PBR materials : (Diffuse / Normal / displace / Metlaness and roughness)

  • Original scans are sometimes imperfect due to terrain topology or weather. Reworked 3D models do not reconstruct what could not be captured during the scanning process and may therefore also be imperfect. The downloadable 3D models available on the online store are not the original scans.
    we want to keep some irregularity to keep live in the final model, often the model are to clean so we want do something different than the others.

You can find all our asset library on our Store

Find the 3DF assets also on familiar platform :


Our offers for studios

3D Fillin offer special access for studios with a full access to the library, with full right of diffusion and they also have access to the mesh with exclusive preview before the public official release. Do not hesitate to send us an email for more information.

Fil de cuivre, base en bois. J’ai créé cette pièce à la fin de l’année 2008. Pour cette œuvre, j’ai cherché à transmettre à la fois la lourdeur industrielle d’un avion, mais aussi la sensation de flottement, semblable à celui d’un nuage, que l’on ressent lorsque l’on est dans un avion.

Fil de cuivre, base en bois. J’ai créé cette pièce à la fin de l’année 2008. Pour cette œuvre, j’ai cherché à transmettre à la fois la lourdeur industrielle d’un avion, mais aussi la sensation de flottement, semblable à celui d’un nuage, que l’on ressent lorsque l’on est dans un avion.

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